Clever Playhouse
Bunny Bakery
BAKED WITH A LITTLE THINKING

Small sums.
Lovely things.

A few cookies. A little counting. A shop of your own.

YOUR VERY OWN LITTLE BAKERY

Ready, steady,
let’s bake!

Solve an order. Bake it. Ice it. Sprinkle it!
Serve your animal friends and grow your bakery.

Build the story with cookies, then link it to a number sentence.

For grown-ups

Each six-order bake day alternates joining and taking-away stories with visible quantities. Help and retries get the same bake, ice, sprinkle and serve delight; optional persistent bakery decoration needs independent model evidence. Progress lasts for this page visit only.

Game guide

Bunny Bakery: Join and Take Away Stories

A Year 1 prototype where children decide whether cookies join or leave, move the whole group, then solve and decorate a treat.

Suggested age
Ages 5–6
Practice
Addition and subtraction within 20 through joining and taking-away stories
Pace
Untimed
Controls
Keyboard, Touch
Reading
Short instructions and number sentences
Instruction help
A cookie story tray requires a join-or-leave decision and one group move before notation appears. Help progresses from ten-frame to part-whole to number-line views. Spoken instructions are not included.

How to play

Choose a starting range. Decide whether the story means cookies join or leave, move the whole group on the tray, then use the number sentence to bake and decorate each order.

Adult help

The grown-ups panel chooses the starting range. Children must choose the story action and move its group before answering. The three-step hint ladder supports the model or answer without removing that action.

Accessibility

Spoken prompts are not available, so children who cannot yet read short story prompts may need adult support. This is practice, not a diagnostic or formal assessment.

Detailed access information
Keyboard
All core actions use labelled buttons, inputs, and dialogs.
Touch
All core actions use large touch controls.
Screen reader
Story decision, group action, hint stages, number sentence, keypad and bake controls expose labels and status feedback. Manual screen-reader testing remains pending.
Timing
Untimed. Orders wait until the player chooses to continue.
Motion
Decorative animation is reduced when the operating system requests reduced motion.
Sound
Optional. Every result also has visible text.