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COMET COURIERS

MOON GARDEN DELIVERY · AGES 6–10

Comet Couriers

Choose an angle and strength. Launch your parcel toward the coral pad. A fence can block a low arc.

No timer. Your last flight stays visible so you can change one choice and try again.

✦

Launch help

Change angle
▲

Low and high arrows make different arcs.

Change strength
▲

One arrow with more dots can reach farther.

Fence
▲

A low arc that meets a fence stops there.

Use the setting helper for the current pad. It shows a choice but never launches for you.

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Game guide

About Comet Couriers

Choose a launch angle and strength, inspect the parcel flight, and revise the next try.

Suggested age
Ages 6–10
Practice
Choosing a setting, inspecting its result, and revising a next attempt
Pace
Untimed; three deliveries per set.
Controls
Keyboard, Touch
Reading
Short instructions and choice labels
Instruction help
An illustrated replayable help panel shows angle, strength, and fence examples. Spoken instructions are not included.

How to play

Choose an angle and strength, then launch the parcel. Keep the last flight trace, adjust a setting, and deliver to three pads.

Adult help

A grown-up can introduce the angle arrow, strength dots, and fence rule.

Accessibility

No spoken instructions; prereaders may need the first instruction read aloud.

Detailed access information
Keyboard
Every action is a labelled native button with visible focus.
Touch
Primary aiming controls are at least 48 CSS pixels.
Screen reader
Settings, pad and fence descriptions, and shot results are textual. Manual screen-reader review remains pending because the spatial model needs interpretation.
Timing
Untimed. A successful delivery waits for Next pad.
Motion
Decorative flight motion is removed when reduced motion is requested.
Sound
No sound is required.