Thinking

Puzzle Room

Notice patterns, match shapes, and solve friendly puzzles.

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Rainbow Post shape and pattern matching route
Puzzle Room

Rainbow Post

Match shapes and surface patterns without relying on colour

Ages 4–6Starting outUntimedShort instructions and optional hints
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Puzzle Room

Pattern Picnic

Recognise and continue simple patterns

Ages 4–7Growing confidenceUntimedA short instruction and labelled help
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Puzzle Room

Shape Builders

Identify and compare basic shapes

Ages 3–5Starting outUntimedOne shape name and a short instruction
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Hippo running through a bright garden platform course
Puzzle Room

Hippo & Friends

Practise timing, direction, spatial planning, and persistence

Ages 6–9Ready for a challengeFast arcade playShort menus and control hints
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Space Shooter ship facing an arcade wave
Puzzle Room

Space Shooter

Arcade play: track hazards, aim, and react quickly

Ages 7–10Ready for a challengeFast arcade playShort menus, controls, and status labels
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A warm picture workshop with illustrated objects in six cabinet pockets
Puzzle Room

Picture Pockets

Practise remembering and comparing the positions of pictured objects in a six-cell arrangement

Ages 6–9Growing confidenceUntimedShort instructions and choice labels
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An original colourful sliding-piece cabinet with a parcel beside its delivery door
Puzzle Room

Parcel Slide

Planning and revising a short sequence of spatial moves

Ages 6–10Growing confidenceUntimedShort instructions and labelled movement buttons
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Three labelled docks, with pieces one and two at A and piece three at target C
Puzzle Room

Stack Shuttle

Planning and revising a sequence of legal stack transfers

Ages 6–10Growing confidenceUntimed; two three-piece puzzles, then an optional two-puzzle four-piece set.Short instructions and choice labels
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Four original picnic friends in a clue row
Puzzle Room

Clue Crew

Notice relations, make a deduction, and check several rules together

Ages 6–10Growing confidenceUntimedShort instructions and visible clue labels
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River and Hill pebble bowls in Pebble Duel
Puzzle Room

Pebble Duel

Choosing a move and considering the opponent's reply

Ages 6–10Growing confidenceUntimed; one bounded round, with an optional changed-piles rematch.Short move labels; detailed opponent reasons need reading or adult support.
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Coral, Teal and Gold marked pieces covering an irregular mosaic card
Puzzle Room

Mosaic Makers

Rotating and revising spatial arrangements

Ages 7–10Growing confidenceUntimed; three finite mosaic cards.Short instructions and spatial error messages
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A cream parcel capsule arcs from a brass launcher toward a coral moon-garden delivery pad
Puzzle Room

Comet Couriers

Choosing a setting, inspecting its result, and revising a next attempt

Ages 6–10Growing confidenceUntimed; three deliveries per set.Short instructions and choice labels
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A cut-paper woodland map with Home, supply baskets and Camp
Puzzle Room

Campfire Crossroads

Comparing visible route costs and revising a journey plan

Ages 7–11Growing confidenceUntimed; three short route maps per session.Short destination names, numbers, and route summaries
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Nine glowing cave pebble lamps
Puzzle Room

Glow Grotto

Anticipating several reversible changes from one action and revising a pattern

Ages 6–10Growing confidenceUntimed; three grottos per session.Short instructions and labels
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A teal workshop nook with three pictured objects to find
Puzzle Room

Nook and Seek

Find an exact pictured object by inspecting its shape and small details

Ages 5–8Growing confidenceUntimedShort instructions and optional picture labels
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Coral and violet ribbons around cream cloth patches
Puzzle Room

Ribbon Rangers

Noticing shared boundaries and considering a possible enclosure

Ages 7–11Growing confidenceUntimed; three bounded rounds.Short rules and Moss's move reasons may need adult support.
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Sun and Moon on toy island stepping stones
Puzzle Room

Buddy Beacons

Planning one shared action for two characters

Ages 7–11Growing confidenceUntimed; three bounded maps.Short labels; spatial planning may need adult support.
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Red, blue and green lantern code tiles hang in a twilight courtyard
Puzzle Room

Loop Lanterns

Ordered reasoning with repetition, prediction, and trace checking in a small coding-style language

Ages 8–9Suggested Year 4 within KS2 computingUntimed; a finite set of six strings.Short instructions, labelled shape names, and optional hints
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No screen needed

Two complete activities to try

Use everyday materials. Adjust the challenge without changing the purpose.

Make and mend a pattern

You need: Two kinds of blocks, shapes, colours, or movements.

  1. Make a short repeating unit.
  2. Repeat it three times.
  3. Hide or change one item and ask what needs fixing.

Make it easier: Use a simple two-item pattern such as clap, tap, clap, tap.

Try more: Use a three-item unit and explain where each repeat begins.

Adult role: Ask the child to explain the rule instead of only naming the missing item.

Mystery object clues

You need: One familiar object kept out of sight.

  1. Give one clue about shape or use.
  2. Add a clue after each guess.
  3. Swap roles when the object is found.

Make it easier: Choose from three visible objects.

Try more: Set a limit of three precise clues before guessing.

Adult role: Model clues that describe evidence without saying part of the object’s name.