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COMPASS COAST

FICTIONAL, SCALE-FREE PRACTICE MAP · AGES 8–9

Compass Coast

Write compass messages for a small boat. North stays at the top and every direction means one map cell.

Ten deliveries. No timer, score, or real-water navigation.

What do compass words mean?

North-east is one cell up and one cell right. The boat’s facing does not change directions.

Take a break

Your message and position will wait here.

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Game guide

About Compass Coast

Build, inspect, and repair eight-point compass routes on a fixed fictional north-up map.

Suggested age
Ages 8–9
Practice
Follow and author routes using the eight compass labels and a map key
Pace
Untimed
Controls
Keyboard, Touch
Reading
Short instructions and choice labels
Instruction help
A persistent north arrow, labelled compass pad, map key, route trace, and replayable map help explain each route. Spoken instructions are not included.

How to play

Add full-word compass commands to a message, prepare it, then run or step the boat through each route. Edit a message after guidance and finish ten deliveries.

Adult help

An adult can read the first instruction, point to the north arrow, and draw one fictional route using compass words.

Accessibility

No recorded speech is supplied; an adult may read short instructions aloud. Manual accessibility-user review remains pending.

Detailed access information
Keyboard
Every route, help, pause, run, step, edit, completion, and restart action uses a labelled native button.
Touch
Every core control is a large labelled tap target; no drag gesture is required.
Screen reader
Route commands, current boat cell, goal, map key, guidance, progress, and feedback are exposed as text. Manual screen-reader testing remains pending.
Timing
Untimed. Correct routes stay visible until Next delivery is chosen.
Motion
Step mode is available and reduced motion removes the short run transition.
Sound
No sound is required.